Friday 28 September 2012

Demo 4 Barrels

BARRELS!! >:(

 First of all we made a Cylinder, and adjusted the amount of polygons with it, from here we made it a convertible poly, and selected vertex. from here we started to select all the vertexes (apart from the middle one) and slowly enlarged them together, selecting one less row of vertexes at a time.
 We continued doing this until we got a barrel-like shape. We the made sure that the convertible poly was not selected and then went onto the drop-down list and selected 'UNWRAP UVW' from here we made sure that none of the barrel was selected apart from the top, we then chose the cylindral map, selected the top again and the select planar map, from here we opened up UV editor, selected the map and dragged it off the screen, we repeated this for the bottom/.

We had to make sure that the map hadn't been stretched, so in order to adjust this, we selected the checker patter and then checker pattern from the drop down, and the scaled down the checked so that it shows squares on the 3d Viewer.
we then saved the map again, and created a custom wood skin and exported it to 3DS Max and applied the skin to the barrel.

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